GENERAL SPECIAL RULES:
-NO ASF or Valor as we know it today.
-Elven Dexterity: units with this rule can use parry save when wielding any weapon, even if mounted (some units may use it against shooting or even if mounted).
-Special rule for rolling an additional dice on chase an remove the lowest result (or four dice removing two lowest dices to swift stride).
-IaC: more than ******** around, there are chances that the general may somehow help, dependin on region/power chosen it benefits some units.
SPECIAL RULES ON WEAPONRY:
-Elven Weapons: no penalties on two-handed or moving&shooting (there may exist extra bonus on elite units). (Translator says: in the beginning I thought of SW, but maybe maidens are also here).
-Ithilmar armor: no penalties when moving, +1AS on heavy armor (only on elite units).
-Dragon Armor: 3+ armor save against flaming attacks.
-Lion Pelt: Can also be used in CC.
MAGIC SPECIAL RULES:
-Elven Mages: +1 to dispel and can repeat channelings.
-High Magic: More powerful spells and representing the 8 lores of magic. It is said that there is one that gives life back to a dead character and other one specific against Chaos and "Bad" armies. They will be the most powerful sorcerers until Lizards get renewed after summer. Some rules will be shared with them.
SPECIFIC RULES ON UNITS:
-Martial Prowess: Elves fight and shoot with a extra rank (not specified, but this could be armywide).
-Spears and LSG: heavy armor and shield option.
-Archers: Light Armor.
-SHs: Heavy armor. Cheaper.
-Ellyrian Reavers: Same.
-T-Chariot: Same, cheaper.
-SMs: Parry save against shooting, Swords of Hoeth, Paths fighting.
-White Lions: Lumber Axes, Stubborn, Forest Stride.
-Phoenix Guard: Know their destiny (unbreakable), Magic Resistance, Ward Save. (maybe something about flaming attacks).
-SWs: Stalkers (?), Night Warriors (?).
-DPs: Caledor Proudness, all the rest remains the same.
-Lion Chariot: Same, cheaper.
-Flying Chariot: RBT on top of it, crew with elven weapons.
-RBT: cheaper, better.
-Dragons: Will of the Dragon (mix of 5ed. rule plus communion with rider that makes them share some rules). Super Dragon (Caledor Dragon?) may be wizard too.
-Phoenix: May be consecrated to Asuryan or another God (Phoenix alone or in a shrine?)
-Fire Dragons (MC): same as dragon princes, beast mounted is better than eagle but worse than a hypogryphe. Fly, 1+AS. Rare.
-Maiden Guard: Avelorn Mirror (?), Deadly in CC (?) (Translator says: I think no one knows what they'd do. I thought they would not exist, thought this was a wishlist... Maybe it's just a unit upgrade after all...).
-Warrior-mage (different from dragon-mage): Hoeth disciplines, fighting magic (guy was convinced one of them would be Belannaer).
REMEMBER: All this are rumors. Cheers
Quote via Lecai, translation via Nopuiiidorl
Axiem
EDIT:
Another bit going through translation. This time, posted by Lecai, translated by Tethlis:
Lecai wrote:
Rules Units:
- Fast Losing Asuryan, units receive points down (not known how or where specifically) and new rules (specifically not know unless some) (Whiterabbit)
Units losing Speed of Asuryan will receive a points decrease, but it's unknown which units or how much of a decrease. They will also receive new rules to compensate for the loss, but it's not exactly known what the rules will be.
- Basic units increased to 4-5. Special units are more or less equally unique number and increase of 3-5. (Whiterabbit)
No clue, but hopefully this doesn't mean a variable Point Increase for Core and Special.
- Masters of the Sword: still have 2 A. Something missile, attack on the initiative with great weapon and combat forms (roads). - 1 hit, hit +1, Death Strike, Special Salvation. (It reminds me of what I did when I was blind Eltharion) (Whiterabbit)
Swordmasters have two Attacks, gain something against missile attacks, will hit at Initiative order with great weapons, and also have Mastery Paths: -1 to be Hit, +1 to Hit, Killing Blow, or (perhaps) an Increased Save.
- White Lions: an attack. Layer usable in melee, six monstrous enemies on impact wound. (Whiterabbit)
White Lions gain a Special Attack, perhaps an Impact Hit inflicting D6 Wounds. This would mesh well with the old idea of White Lions doing multiple wounds in 5th edition, as well as the Big Stabba impact hit weapon that Savage Orcs have.
- Apparently the rumored Phoenix kit: Altar / Yunque, could replace the loss of the Speed of Asuryan by the following rules based in Phoenix but humbler Mountrous Arcanum: SAP in radio, magic attacks, flaming attacks and a spell against demons . It is not known whether all at once or have to choose. (Whiterabbit)
The Phoenix functions like an Altar giving a benefit that compensates for losing Speed of Asuryan. Functions similarly to the Monstrous Arcanum rules but more simple. Unknown, Magic Attacks, Flaming Attacks, a Spell against Daemonons. It isn't clear if all these benefits are conferred at once or if you select one.
Alors pour ceux qui ont la flemme de traduire, retour des positions de combat des Maitres des épées, attaque spécial des lion blanc, perte de L'ASF en règle général mais pourrait etre apporté par la nouvelle figu avec un phénix, cavalerie monstrueuse volante avec carac entre l'aigle et l'hyppogriphe, haute magie plus puissante, baisse du prix de la plupart des unités, retour des armures lourdes pour les troupes de bases.
Tous ça peut être sympa, plus qu'a attendre un peu, la seule rumeur que je trouve bizarre (du moins peut être mal comprise) ce serait prouesse martiale sur l'ensemble de l'armée (frappe sur un range supp)