3 Ways to Play
The General’s Handbook has been one of the most popular rules supplements we’ve ever released. Who’d have thought letting people choose how they wanted to play their games and giving them a clear way to do that would be so popular…? It’s pretty clear from talking to a number of event organisers, that Warhammer 40,000 would benefit from the same approach. So we’ll soon be introducing the same 3 ways to play – open, narrative and matched play – to the 41st Millennium.
3 Façon de jouer : Libre, Narratif ou "Match".
Army Selection
One of the things that comes up a lot is the idea that people should be rewarded for taking thematic armies. It’s a sentiment we agree with and so we’re looking at introducing Command points. A mechanism to reward players who structure their army like their in-world counterparts, with rerolls and cool army specific rules throughout the game.
Introduction des Points de Commandement qui permettront aux joueurs qui construisent leur armée autour d'un thème de gagner des bonus comme des relances ou des règles spécifiques à l'armée.
Movement
We think the Move value should come back. No more default unit types. Every model should have cool bespoke rules. Not only would that be more fun, but it’ll mean you will only need to learn the rules for your models.
Chaque figurine aura une valeur de mouvement propre.
Shooting
Armour save modifiers. This topic comes up almost as often as Sisters of Battle… so we’re going to bring them back. Every weapon will have its place in your army and better represent how you imagine them working in your head.
Les armes auront une valeur de modification de l'armure.
Combat Phase
Charging units should fight first. It’s just more thematic. So we’re hoping to work this out as well. It will reward tactically outmaneuvering your opponent. You can dictate the combats rather than being entirely Initiative based. You control who swings first.
Les unités qui chargent contrôle le déroulement du combat sans dépendre de la valeur d'Initiative.
Morale
Its no longer all or nothing, and it affects everyone. We’re thinking of replacing break tests with a simple mechanic. Roll a D6, add that to the number of models your unit has lost this turn, subtract your Leadership and take that many additional casualties.
Le test de moral est remplacé par : 1d6 + les pertes subit durant le tour - la valeur de Commandement. Si la valeur est positive, l'on subit autant de perte.